This week, working on Facial Animation 2 for our team project. Been learning how to properly construct a face in Maya and add texture to it, making sure the UV's are all in the correct placing.

Ran into some interesting errors where half the face normals were facing the wrong way but on the bottom half of the model, all the normals were facing the correct way. by reversing all the faces and fixing the normals, modelling continued smoothly until finished. 

Also had some issues with Maya creating extra faces through extruding and new vertices that would appear. Appending polygons became difficult because of the random vertices, creating strange shapes and needing to be fixed.

managed to get everything completed on time and handed in.
 
Picture
This week we have started doing our individual image based modelling using the application 123D Catch by Autodesk. Inputing up to 70 photos into the program, where it models your image based on common points.
I modelled the character Ezio from Assassin's Creed 2.

As a team, we have started learning proper character rigging and referencing. We will be completing our storyboard and pitch, budget sheet and technical specifications for the project, to be handed in on Sunday. 

We are also getting a head start on Facial Animation 2 in Maya, to be handed in next week.