This week's focus has been Facial Animation 3. This is definitely the most difficult project yet. Facial animation is extremely complex and for good animation, and all trouble shooting solved, you need to have more than 2 weeks to complete something like this. 

Volunteering to do this for the team, I've run into a lot of issues with facial animation. at first after fixing my mesh to have some form of ears, making the head a little bit rounder, I then had to learn how to create skeletal controls for the face. By following tutorials, I was able to make a fully functional facial rig, fix the skin weighting, and make a controller with set driven keys. Problems that were encountered: the skin would un-bind from the skeleton when a small change was made. actually animating and setting keyframes in the timeline wouldn't work. each time that a key frame was set for a specific mouth movement, and then another mouth movement was added, the original key frame would somehow be deleted. We've had a lot of trouble shooting on this model, after having the rest of the team each take the time to take a look at it, we got things figured out and got the animation up and happening. 



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